ANIMAX – Procedural animation system


ANIMAX is a procedural animation system for Blender. Useful for animating multiple objects. It allows you to create complex animations that are hard to achieve using Blender’s built in animation tools.


  • 15 different effects to choose from + the custom mode to create your own effects.
  • Ease of use, a simple UI and a straightforward workflow.
  • Tools for splitting/shattering a mesh object into pieces.
  • Convert the procedural animation to keyframes.
  • The animation is procedural, but it’s possible to keyframe a lot of parameters for more complex animations.
  • And much more…

The limitations

ANIMAX isn’t an all in one solution for all your animations scenarios, because it’s designed for some specific animation types, if you want a more complete tool check out  Animation nodes.

  • When using ANIMAX you can animate a limited number of objects (2000 objects, with 3-5 fps in my computer), a stronger computer will not help a lot, do to the nature of Python.
  • The add-on relies on a Python library “Numpy”, which is bundled with the official Blender builds, but not with the daily builds.
  • You can Bake (convert to keyframes) only one group of objects at a time.
  • You can control only the (loc, rot, scale) of the objects.

Change Log

V 1.1.0 – Video demo

  •  3 New Effects (Collapse, Rain, Elastic).
  •  9 New easing types.
  •  A new parameter (Offset) for the Spiral effect.

Future plans

I have plenty of ideas for the plugin, but i decided to wait for what the users have to say, so, the most requested features will be implemented first.
The focus for now will be:

  • Implementing more effects.
  • Enhancing the custom mode.
  • See if there is more room for optimization.

When the add-on is more complete, especially the custom mode, i have the plan to release a free version, that will allow you to create your own effects. I can’t promise anything now.

If you are interested on the add-on, or just want to support my work. The add-on is available at the Blender Market.

Get it from the Blender Market

If you have any questions, suggestions or want to say hello… leave it in the comments below.

9 thoughts on “ANIMAX – Procedural animation system”

  1. Hey nice tool, I started to do a similiar tool but Jacques Lucke made me noticed that ANIMAX was exactly what I wanted to make, so I guess I won’t have to spend time on it anymore ^^ Just a quick question, it says that it’s under GPL, is there any way to see the sources without paying ?

  2. Hi, I just bought it and the effects are very awesome! However, I’m a blender newbie here, could you please make a tutorial on how to transform from one object to another object? Also, I couldn’t figure out how to use both “In” and “Out” transition one after another on the same object.

  3. Hi there,

    I like your addon so far, except there is one problem.
    i’m trying to use the Custom or copy animation effects, but when i use rotation on the X or Y, it will globally rotate. I want to rotate the objects on the local axis. Is this an option that is still work in progress or is there a other solution?

    Greetings from Danny

    1. Hi Danny,

      Actually, the local rotation is in my todo list for a while, and you just gave me a reason to work on it. So most of today i was trying to figure it out, because it turned out to be a bit tricky (controlling the local rotation using the delta rotation).
      The good news is: i have a working prototype for the moment (needs some more testing). After that i will put the final touches on the update 1.2, that will be released within a week or so.


      1. Hi Monaime,

        That is great to hear!
        This plugin is perfect for a project im working on, And if you can get this thing to work i am very grateful.
        So i wish you luck, and i am looking forward to update 1.2!


  4. I like it. Looks like it’s got some real potential.

    I’m interested in its multi-line capabilities.

    Here’s an example of what I’m thinking of:

    Kinetic Typography:

    His looks to be some pop on text easily enough done with
    a single interpolation (constant).

    I’m interested in multi-line, multiple interpolation effects.

    For example:

    The first line pops in.

    The second line slides in from the right. (bounce)

    The third line slides in from below. (Possibly one letter at a time)

    Which would be easier: Straight keyframing, An. Nodes, or AniMax?

    Looks like he’s using C4D. But, the effect looks very possible in Blender.

Leave a Reply

Your email address will not be published. Required fields are marked *